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GeForce GTX 950 vs Radeon R9 290X

Intro

The GeForce GTX 950 makes use of a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 RAM is set to run at a speed of 1652 MHz on this specific model. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R9 290X, which comes with a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 512-bit memory bus, and makes use of a 28 nm design. It features 2816 SPUs, 176 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 950 6536 points
Difference: 4073 (62%)

Ethereum Mining Hash Rate

Radeon R9 290X 29 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 19 (190%)

Zcash Mining Hash Rate

Radeon R9 290X 369 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 214 (138%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R9 290X 300 Watts
Difference: 210 Watts (233%)

Memory Bandwidth

As far as performance goes, the Radeon R9 290X should theoretically be much better than the GeForce GTX 950 overall. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 214272 (203%)

Texel Rate

The Radeon R9 290X will be quite a bit (more or less 186%) more effective at AF than the GeForce GTX 950. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 91648 (186%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R9 290X is the winner, and very much so. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 18432 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R9 290X
Manufacturer nVidia AMD
Year August 2015 October 2013
Code Name GM206 Hawaii XT
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 800 MHz
Memory Speed 6608 MHz 5000 MHz
Power (Max TDP) 90 watts 300 watts
Bandwidth 105728 MB/sec 320000 MB/sec
Texel Rate 49152 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 768 2816
Texture Mapping Units 48 176
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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