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GeForce GTX 950 vs Radeon R9 290X

Intro

The GeForce GTX 950 has clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 TAUs and 32 ROPs.

Compare those specifications to the Radeon R9 290X, which features clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs along with 176 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 950 6536 points
Difference: 4073 (62%)

Ethereum Mining Hash Rate

Radeon R9 290X 29 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 19 (190%)

Zcash Mining Hash Rate

Radeon R9 290X 369 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 214 (138%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R9 290X 300 Watts
Difference: 210 Watts (233%)

Memory Bandwidth

The Radeon R9 290X should theoretically be a lot faster than the GeForce GTX 950 in general. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 214272 (203%)

Texel Rate

The Radeon R9 290X should be quite a bit (approximately 186%) better at texture filtering than the GeForce GTX 950. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 91648 (186%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R9 290X is a better choice, by a large margin. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 18432 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R9 290X
Manufacturer nVidia AMD
Year August 2015 October 2013
Code Name GM206 Hawaii XT
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 800 MHz
Memory Speed 6608 MHz 5000 MHz
Power (Max TDP) 90 watts 300 watts
Bandwidth 105728 MB/sec 320000 MB/sec
Texel Rate 49152 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 768 2816
Texture Mapping Units 48 176
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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