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Compare any two graphics cards: 
 
 GeForce GTX 950 vs Radeon R9 290
 IntroThe GeForce GTX 950 has core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.Compare all that to the Radeon R9 290, which uses a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this particular card. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units. 
Display Graphs
 BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
 3DMark Fire Strike Graphics Score
 
 Ethereum Mining Hash Rate
 
 Zcash Mining Hash Rate
 
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthTheoretically speaking, the Radeon R9 290 should be quite a bit faster than the GeForce GTX 950 in general. (explain) 
 Texel RateThe Radeon R9 290 will be a lot (more or less 160%) more effective at texture filtering than the GeForce GTX 950. (explain)
 Pixel RateThe Radeon R9 290 will be much (approximately 56%) faster with regards to full screen anti-aliasing than the GeForce GTX 950, and also should be able to handle higher resolutions more effectively. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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