Compare any two graphics cards:
GeForce 8600 GS (OEM) vs GeForce GT 130
IntroThe GeForce 8600 GS (OEM) makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The DDR2 RAM is set to run at a speed of 400 MHz on this card. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare all that to the GeForce GT 130, which comes with a clock speed of 500 MHz and a DDR2 memory speed of 250 MHz. It also features a 192-bit bus, and makes use of a 55 nm design. It features 48 SPUs, 24 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8600 GS (OEM) should be 7% faster than the GeForce GT 130 in general, due to its higher data rate. (explain)
Texel RateThe GeForce GT 130 is quite a bit (approximately 39%) faster with regards to texture filtering than the GeForce 8600 GS (OEM). (explain)
Pixel RateThe GeForce GT 130 will be much (approximately 85%) better at AA than the GeForce 8600 GS (OEM), and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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