Compare any two graphics cards:
GeForce GT 130 vs Radeon HD 4550 512MB
IntroThe GeForce GT 130 features a clock frequency of 500 MHz and a DDR2 memory frequency of 250 MHz. It also makes use of a 192-bit bus, and uses a 55 nm design. It is made up of 48 SPUs, 24 TAUs, and 16 ROPs.Compare those specs to the Radeon HD 4550 512MB, which uses a 55 nm design. AMD has set the core frequency at 600 MHz. The GDDR3 memory works at a frequency of 800 MHz on this particular model. It features 80(16x5) SPUs along with 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4550 512MB, in theory, should perform a bit faster than the GeForce GT 130 in general. (explain)
Texel RateThe GeForce GT 130 is a lot (about 150%) more effective at AF than the Radeon HD 4550 512MB. (explain)
Pixel RateThe GeForce GT 130 should be quite a bit (more or less 233%) better at AA than the Radeon HD 4550 512MB, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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