Compare any two graphics cards:
GeForce GTX 465 vs Radeon R9 380 2G
IntroThe GeForce GTX 465 has a GPU core clock speed of 607 MHz, and the 1024 MB of GDDR5 memory runs at 802 MHz through a 256-bit bus. It also is comprised of 352 Stream Processors, 44 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon R9 380 2G, which makes use of a 28 nm design. AMD has clocked the core frequency at 970 MHz. The GDDR5 memory is set to run at a frequency of 1425 MHz on this model. It features 1792 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 380 2G should be quite a bit faster than the GeForce GTX 465 overall. (explain)
Texel RateThe Radeon R9 380 2G is quite a bit (about 307%) better at texture filtering than the GeForce GTX 465. (explain)
Pixel RateThe Radeon R9 380 2G should be quite a bit (more or less 60%) more effective at anti-aliasing than the GeForce GTX 465, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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