Compare any two graphics cards:
Geforce GTX 690 vs Radeon R7 370 4G
IntroThe Geforce GTX 690 uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this card. It features 1536 SPUs along with 128 TAUs and 32 ROPs.Compare all that to the Radeon R7 370 4G, which comes with a core clock frequency of 975 MHz and a GDDR5 memory speed of 1400 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 690 should theoretically be much better than the Radeon R7 370 4G in general. (explain)
Texel RateThe Geforce GTX 690 will be a lot (about 275%) faster with regards to AF than the Radeon R7 370 4G. (explain)
Pixel RateThe Geforce GTX 690 will be quite a bit (more or less 88%) more effective at AA than the Radeon R7 370 4G, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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