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GeForce GTX 980 Ti vs Radeon R7 370 4G

Intro

The GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this model. It features 2816 SPUs as well as 176 TAUs and 96 Rasterization Operator Units.

Compare all of that to the Radeon R7 370 4G, which features a core clock frequency of 975 MHz and a GDDR5 memory speed of 1400 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon R7 370 4G 183 Sol/s
Difference: 242 (132%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Radeon R7 370 4G 17 Mh/s
Difference: 5 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 370 4G 110 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

In theory, the GeForce GTX 980 Ti should perform much faster than the Radeon R7 370 4G in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R7 370 4G 179200 MB/sec
Difference: 156800 (88%)

Texel Rate

The GeForce GTX 980 Ti should be much (approximately 182%) more effective at anisotropic filtering than the Radeon R7 370 4G. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R7 370 4G 62400 Mtexels/sec
Difference: 113600 (182%)

Pixel Rate

The GeForce GTX 980 Ti is much (approximately 208%) more effective at FSAA than the Radeon R7 370 4G, and should be able to handle higher resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R7 370 4G 31200 Mpixels/sec
Difference: 64800 (208%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R7 370 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R7 370 4G
Manufacturer nVidia AMD
Year June 2015 June 2015
Code Name GM200 Trinidad
Memory 6144 MB 4096 MB
Core Speed 1000 MHz 975 MHz
Memory Speed 7000 MHz 5600 MHz
Power (Max TDP) 250 watts 110 watts
Bandwidth 336000 MB/sec 179200 MB/sec
Texel Rate 176000 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 2816 1024
Texture Mapping Units 176 64
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R7 370 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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