Compare any two graphics cards:
GeForce GT 640 DDR3 vs Radeon R7 370 2G
IntroThe GeForce GT 640 DDR3 comes with a clock speed of 900 MHz and a DDR3 memory speed of 1782 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon R7 370 2G, which comes with a core clock frequency of 975 MHz and a GDDR5 memory frequency of 1400 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R7 370 2G should in theory be a lot better than the GeForce GT 640 DDR3 in general. (explain)
Texel RateThe Radeon R7 370 2G will be a lot (about 117%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)
Pixel RateThe Radeon R7 370 2G is a lot (more or less 117%) better at AA than the GeForce GT 640 DDR3, and also able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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