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GeForce GTX 570 vs Radeon R7 360

Intro

The GeForce GTX 570 features a core clock frequency of 732 MHz and a GDDR5 memory speed of 950 MHz. It also uses a 320-bit bus, and uses a 40 nm design. It is comprised of 480 SPUs, 60 Texture Address Units, and 40 Raster Operation Units.

Compare those specifications to the Radeon R7 360, which has clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 570 4387 points
Radeon R7 360 4110 points
Difference: 277 (7%)

Ethereum Mining Hash Rate

GeForce GTX 570 13 Mh/s
Radeon R7 360 10 Mh/s
Difference: 3 (30%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 570 219 Watts
Difference: 119 Watts (119%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 570 should be 46% faster than the Radeon R7 360 in general, because of its higher bandwidth. (explain)

GeForce GTX 570 152000 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 48000 (46%)

Texel Rate

The Radeon R7 360 should be just a bit (more or less 15%) faster with regards to anisotropic filtering than the GeForce GTX 570. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 6480 (15%)

Pixel Rate

The GeForce GTX 570 should be a lot (about 74%) faster with regards to full screen anti-aliasing than the Radeon R7 360, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 570 29280 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 12480 (74%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 Radeon R7 360
Manufacturer nVidia AMD
Year December 2010 June 2015
Code Name GF110 Tobago
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1050 MHz
Memory Speed 3800 MHz 6500 MHz
Power (Max TDP) 219 watts 100 watts
Bandwidth 152000 MB/sec 104000 MB/sec
Texel Rate 43920 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 480 768
Texture Mapping Units 60 48
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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