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GeForce GTX 560 Ti vs GeForce GTX 980 Ti

Intro

The GeForce GTX 560 Ti has clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 64 Texture Address Units and 32 ROPs.

Compare those specs to the GeForce GTX 980 Ti, which features a clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 560 Ti 3466 points
Difference: 13654 (394%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

The GeForce GTX 980 Ti, in theory, should be a lot faster than the GeForce GTX 560 Ti overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 207744 (162%)

Texel Rate

The GeForce GTX 980 Ti should be much (approximately 235%) better at AF than the GeForce GTX 560 Ti. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 123392 (235%)

Pixel Rate

The GeForce GTX 980 Ti should be much (more or less 265%) faster with regards to anti-aliasing than the GeForce GTX 560 Ti, and able to handle higher resolutions more effectively. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 69696 (265%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year January 2011 June 2015
Code Name GF114 GM200
Memory 1024 MB 6144 MB
Core Speed 822 MHz 1000 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 250 watts
Bandwidth 128256 MB/sec 336000 MB/sec
Texel Rate 52608 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 384 2816
Texture Mapping Units 64 176
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 8000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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