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GeForce GTX 570 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 570 features clock speeds of 732 MHz on the GPU, and 950 MHz on the 1280 MB of GDDR5 memory. It features 480 SPUs as well as 60 TAUs and 40 Rasterization Operator Units.

Compare those specs to the GeForce GTX 980 Ti, which features clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2816 SPUs as well as 176 Texture Address Units and 96 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 570 4387 points
Difference: 12733 (290%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
GeForce GTX 570 13 Mh/s
Difference: 9 (69%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 570 219 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 31 Watts (14%)

Memory Bandwidth

Performance-wise, the GeForce GTX 980 Ti should theoretically be a lot better than the GeForce GTX 570 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 184000 (121%)

Texel Rate

The GeForce GTX 980 Ti is a lot (approximately 301%) better at texture filtering than the GeForce GTX 570. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 132080 (301%)

Pixel Rate

The GeForce GTX 980 Ti will be quite a bit (more or less 228%) better at full screen anti-aliasing than the GeForce GTX 570, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 66720 (228%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year December 2010 June 2015
Code Name GF110 GM200
Memory 1280 MB 6144 MB
Core Speed 732 MHz 1000 MHz
Memory Speed 3800 MHz 7000 MHz
Power (Max TDP) 219 watts 250 watts
Bandwidth 152000 MB/sec 336000 MB/sec
Texel Rate 43920 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 480 2816
Texture Mapping Units 60 176
Render Output Units 40 96
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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