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GeForce GTX 550 Ti vs GeForce GTX 980 Ti

Intro

The GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has clocked the core frequency at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1026 MHz on this specific model. It features 192 SPUs along with 32 TAUs and 24 Rasterization Operator Units.

Compare that to the GeForce GTX 980 Ti, which has a clock frequency of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 550 Ti 1897 points
Difference: 15223 (802%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 134 Watts (116%)

Memory Bandwidth

In theory, the GeForce GTX 980 Ti will be 241% quicker than the GeForce GTX 550 Ti in general, because of its higher data rate. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 237504 (241%)

Texel Rate

The GeForce GTX 980 Ti is quite a bit (about 511%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 147200 (511%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980 Ti is a better choice, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 74400 (344%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year March 2011 June 2015
Code Name GF116 GM200
Memory 1024 MB 6144 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 4104 MHz 7000 MHz
Power (Max TDP) 116 watts 250 watts
Bandwidth 98496 MB/sec 336000 MB/sec
Texel Rate 28800 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 192 2816
Texture Mapping Units 32 176
Render Output Units 24 96
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 8000 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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