Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this specific model. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare all of that to the GeForce GTX 980 Ti, which comes with a GPU core clock speed of 1000 MHz, and 6144 MB of GDDR5 memory running at 1750 MHz through a 384-bit bus. It also is comprised of 2816 Stream Processors, 176 TAUs, and 96 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 560 Ti 448 4200 points
Difference: 12920 (308%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

The GeForce GTX 980 Ti should in theory perform a lot faster than the GeForce GTX 560 Ti 448 in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 192000 (133%)

Texel Rate

The GeForce GTX 980 Ti will be a lot (about 329%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 135008 (329%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980 Ti is a better choice, by far. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 66720 (228%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year December 2011 June 2015
Code Name GF110 GM200
Memory 1280 MB 6144 MB
Core Speed 732 MHz 1000 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 336000 MB/sec
Texel Rate 40992 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 448 2816
Texture Mapping Units 56 176
Render Output Units 40 96
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield