Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs GeForce GTX 980 Ti
IntroThe GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this specific model. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.Compare all of that to the GeForce GTX 980 Ti, which comes with a GPU core clock speed of 1000 MHz, and 6144 MB of GDDR5 memory running at 1750 MHz through a 384-bit bus. It also is comprised of 2816 Stream Processors, 176 TAUs, and 96 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 980 Ti should in theory perform a lot faster than the GeForce GTX 560 Ti 448 in general. (explain)
Texel RateThe GeForce GTX 980 Ti will be a lot (about 329%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 980 Ti is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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