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GeForce GTX 980 Ti vs Radeon HD 7950

Intro

The GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this specific model. It features 2816 SPUs along with 176 Texture Address Units and 96 ROPs.

Compare all that to the Radeon HD 7950, which has a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon HD 7950 7731 points
Difference: 9389 (121%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon HD 7950 235 Sol/s
Difference: 190 (81%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Radeon HD 7950 21 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 200 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 50 Watts (25%)

Memory Bandwidth

The GeForce GTX 980 Ti should theoretically perform much faster than the Radeon HD 7950 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon HD 7950 240000 MB/sec
Difference: 96000 (40%)

Texel Rate

The GeForce GTX 980 Ti should be quite a bit (about 96%) faster with regards to texture filtering than the Radeon HD 7950. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 86400 (96%)

Pixel Rate

The GeForce GTX 980 Ti will be much (more or less 275%) more effective at FSAA than the Radeon HD 7950, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 70400 (275%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon HD 7950
Manufacturer nVidia AMD
Year June 2015 January 2012
Code Name GM200 Tahiti Pro
Memory 6144 MB 1536 MB
Core Speed 1000 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 250 watts 200 watts
Bandwidth 336000 MB/sec 240000 MB/sec
Texel Rate 176000 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 2816 1792
Texture Mapping Units 176 112
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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