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GeForce GTX 660 Ti vs GeForce GTX 980 Ti

Intro

The GeForce GTX 660 Ti comes with clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs as well as 112 Texture Address Units and 24 Rasterization Operator Units.

Compare all of that to the GeForce GTX 980 Ti, which makes use of a 28 nm design. nVidia has clocked the core speed at 1000 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular model. It features 2816 SPUs along with 176 TAUs and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 660 Ti 6013 points
Difference: 11107 (185%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Theoretically, the GeForce GTX 980 Ti should be a lot faster than the GeForce GTX 660 Ti in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 192000 (133%)

Texel Rate

The GeForce GTX 980 Ti is much (more or less 72%) better at AF than the GeForce GTX 660 Ti. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 73520 (72%)

Pixel Rate

The GeForce GTX 980 Ti should be much (approximately 337%) more effective at anti-aliasing than the GeForce GTX 660 Ti, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 74040 (337%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year August 2012 June 2015
Code Name GK104 GM200
Memory 2048 MB 6144 MB
Core Speed 915 MHz 1000 MHz
Memory Speed 6000 MHz 7000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 144000 MB/sec 336000 MB/sec
Texel Rate 102480 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1344 2816
Texture Mapping Units 112 176
Render Output Units 24 96
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 660 Ti vs GeForce GTX 980 Ti”
Robert says:

should I wait still the price come down because I have a gtx 660 ti now and it handle gaming pretty good.

Joe says:

I've got a HD7950 (roughly equivalent to yours). Ill be upgrading now, so I'd definitely get one, but as you say, wait a month or two for the price to drop.

paul henry says:

Hi all l got 660ti in sli very good l was going to by but it on 10% faster l got a 4k it amazing very fast paul

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