Compare any two graphics cards:
GeForce GTX 980 Ti vs Radeon R9 270X
IntroThe GeForce GTX 980 Ti features a GPU core speed of 1000 MHz, and the 6144 MB of GDDR5 RAM runs at 1750 MHz through a 384-bit bus. It also features 2816 SPUs, 176 Texture Address Units, and 96 Raster Operation Units.Compare all of that to the Radeon R9 270X, which comes with a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1400 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It features 1280 SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 980 Ti should in theory be quite a bit superior to the Radeon R9 270X overall. (explain)
Texel RateThe GeForce GTX 980 Ti should be much (more or less 120%) faster with regards to anisotropic filtering than the Radeon R9 270X. (explain)
Pixel RateThe GeForce GTX 980 Ti is much (more or less 200%) more effective at FSAA than the Radeon R9 270X, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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