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GeForce GTX 980 Ti vs Radeon R9 280X

Intro

The GeForce GTX 980 Ti makes use of a 28 nm design. nVidia has set the core frequency at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular card. It features 2816 SPUs as well as 176 Texture Address Units and 96 Rasterization Operator Units.

Compare those specs to the Radeon R9 280X, which has a GPU core clock speed of 850 MHz, and 3072 MB of GDDR5 memory set to run at 1500 MHz through a 384-bit bus. It also is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 280X 8886 points
Difference: 8234 (93%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon R9 280X 294 Sol/s
Difference: 131 (45%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
Radeon R9 280X 21 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX 980 Ti will be 17% quicker than the Radeon R9 280X overall, because of its greater data rate. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R9 280X 288000 MB/sec
Difference: 48000 (17%)

Texel Rate

The GeForce GTX 980 Ti should be quite a bit (about 62%) more effective at anisotropic filtering than the Radeon R9 280X. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R9 280X 108800 Mtexels/sec
Difference: 67200 (62%)

Pixel Rate

The GeForce GTX 980 Ti should be a lot (approximately 253%) better at FSAA than the Radeon R9 280X, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 280X 27200 Mpixels/sec
Difference: 68800 (253%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 280X
Manufacturer nVidia AMD
Year June 2015 October 2013
Code Name GM200 Tahiti XTL
Memory 6144 MB 3072 MB
Core Speed 1000 MHz 850 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 288000 MB/sec
Texel Rate 176000 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 2816 2048
Texture Mapping Units 176 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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