Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX Titan X
IntroThe GeForce 9600 GSO 768MB uses a 65 nm design. nVidia has set the core speed at 550 MHz. The GDDR3 RAM works at a frequency of 800 MHz on this model. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.Compare all of that to the GeForce GTX Titan X, which has GPU core speed of 1000 MHz, and 12288 MB of GDDR5 RAM running at 1750 MHz through a 384-bit bus. It also is made up of 3072 SPUs, 192 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan X will be 775% quicker than the GeForce 9600 GSO 768MB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX Titan X will be quite a bit (more or less 627%) better at AF than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe GeForce GTX Titan X will be quite a bit (about 1355%) faster with regards to FSAA than the GeForce 9600 GSO 768MB, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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