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GeForce GTX 960 vs Geforce GTX 690

Intro

The GeForce GTX 960 features a GPU core clock speed of 1127 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also features 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare those specs to the Geforce GTX 690, which has a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 960 7627 points
Difference: 5484 (72%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Geforce GTX 690 300 Watts
Difference: 180 Watts (150%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should theoretically be a lot superior to the GeForce GTX 960 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 272512 (243%)

Texel Rate

The Geforce GTX 690 is a lot (more or less 225%) faster with regards to anisotropic filtering than the GeForce GTX 960. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 162112 (225%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 690 is superior to the GeForce GTX 960, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 22496 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Geforce GTX 690
Manufacturer nVidia nVidia
Year January 2015 April 2012
Code Name GM206 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 1127 MHz 915 MHz (x2)
Memory Speed 7000 MHz 6008 MHz (x2)
Power (Max TDP) 120 watts 300 watts
Bandwidth 112000 MB/sec 384512 MB/sec
Texel Rate 72128 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 1024 1536 (x2)
Texture Mapping Units 64 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 2940 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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