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GeForce GTX 960 vs GeForce GTX Titan

Intro

The GeForce GTX 960 comes with a GPU clock speed of 1127 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is made up of 1024 Stream Processors, 64 TAUs, and 32 ROPs.

Compare all that to the GeForce GTX Titan, which comes with a GPU core clock speed of 837 MHz, and 6144 MB of GDDR5 memory running at 1502 MHz through a 384-bit bus. It also is comprised of 2688 SPUs, 224 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 960 7627 points
Difference: 2535 (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX Titan 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan should in theory be quite a bit superior to the GeForce GTX 960 in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 176384 (157%)

Texel Rate

The GeForce GTX Titan is a lot (more or less 160%) better at anisotropic filtering than the GeForce GTX 960. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 115360 (160%)

Pixel Rate

The GeForce GTX Titan should be a bit (about 11%) better at FSAA than the GeForce GTX 960, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 4112 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX Titan
Manufacturer nVidia nVidia
Year January 2015 February 2013
Code Name GM206 GK110
Memory 2048 MB 6144 MB
Core Speed 1127 MHz 837 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 288384 MB/sec
Texel Rate 72128 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 1024 2688
Texture Mapping Units 64 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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