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GeForce GTX 960 vs Geforce GTX 780

Intro

The GeForce GTX 960 makes use of a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this card. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Geforce GTX 780, which comes with clock speeds of 863 MHz on the GPU, and 1502 MHz on the 3072 MB of GDDR5 memory. It features 2304 SPUs as well as 192 TAUs and 48 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
GeForce GTX 960 7627 points
Difference: 2455 (32%)

Ethereum Mining Hash Rate

Geforce GTX 780 20 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 9 (82%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Geforce GTX 780 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The Geforce GTX 780, in theory, should be a lot faster than the GeForce GTX 960 in general. (explain)

Geforce GTX 780 288384 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 176384 (157%)

Texel Rate

The Geforce GTX 780 will be quite a bit (approximately 130%) faster with regards to texture filtering than the GeForce GTX 960. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 93568 (130%)

Pixel Rate

The Geforce GTX 780 should be a bit (about 15%) more effective at FSAA than the GeForce GTX 960, and also capable of handling higher resolutions while still performing well. (explain)

Geforce GTX 780 41424 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 5360 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Geforce GTX 780
Manufacturer nVidia nVidia
Year January 2015 May 2013
Code Name GM206 GK110
Memory 2048 MB 3072 MB
Core Speed 1127 MHz 863 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 288384 MB/sec
Texel Rate 72128 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 1024 2304
Texture Mapping Units 64 192
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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