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GeForce GTX 980 vs Radeon HD 6990

Intro

The GeForce GTX 980 comes with a clock frequency of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 64 ROPs.

Compare that to the Radeon HD 6990, which features clock speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 96 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon HD 6990 5820 points
Difference: 7732 (133%)

Ethereum Mining Hash Rate

Radeon HD 6990 24 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 4 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon HD 6990 375 Watts
Difference: 210 Watts (127%)

Memory Bandwidth

In theory, the Radeon HD 6990 should perform quite a bit faster than the GeForce GTX 980 in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 96000 (43%)

Texel Rate

The Radeon HD 6990 will be a small bit (about 11%) more effective at AF than the GeForce GTX 980. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 15232 (11%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 980 is superior to the Radeon HD 6990, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 6990 53120 Mpixels/sec
Difference: 18944 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon HD 6990

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon HD 6990
Manufacturer nVidia AMD
Year September 2014 March 2011
Code Name GM204-400 Antilles
Memory 4096 MB 2048 MB (x2)
Core Speed 1126 MHz 830 MHz (x2)
Memory Speed 7000 MHz 5000 MHz (x2)
Power (Max TDP) 165 watts 375 watts
Bandwidth 224000 MB/sec 320000 MB/sec
Texel Rate 144128 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 2048 1536 (x2)
Texture Mapping Units 128 96 (x2)
Render Output Units 64 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 5200 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11.2 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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