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GeForce GT 640 DDR3 vs GeForce GTX 980

Intro

The GeForce GT 640 DDR3 comes with core speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 980, which features core clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GT 640 DDR3 1560 points
Difference: 11992 (769%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 980 165 Watts
Difference: 100 Watts (154%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 will be 293% quicker than the GeForce GT 640 DDR3 in general, due to its greater data rate. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 166976 (293%)

Texel Rate

The GeForce GTX 980 is quite a bit (about 400%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 115328 (400%)

Pixel Rate

The GeForce GTX 980 will be a lot (approximately 400%) faster with regards to full screen anti-aliasing than the GeForce GT 640 DDR3, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 57664 (400%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 980
Manufacturer nVidia nVidia
Year June 2012 September 2014
Code Name GK107 GM204-400
Memory 2048 MB 4096 MB
Core Speed 900 MHz 1126 MHz
Memory Speed 3564 MHz 7000 MHz
Power (Max TDP) 65 watts 165 watts
Bandwidth 57024 MB/sec 224000 MB/sec
Texel Rate 28800 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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