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GeForce GT 640 DDR3 vs GeForce GTX 980

Intro

The GeForce GT 640 DDR3 has a core clock frequency of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX 980, which uses a 28 nm design. nVidia has set the core frequency at 1126 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this particular model. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GT 640 DDR3 1560 points
Difference: 11992 (769%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 980 165 Watts
Difference: 100 Watts (154%)

Memory Bandwidth

In theory, the GeForce GTX 980 should perform much faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 166976 (293%)

Texel Rate

The GeForce GTX 980 will be a lot (approximately 400%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 115328 (400%)

Pixel Rate

The GeForce GTX 980 should be a lot (more or less 400%) faster with regards to AA than the GeForce GT 640 DDR3, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 57664 (400%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 980
Manufacturer nVidia nVidia
Year June 2012 September 2014
Code Name GK107 GM204-400
Memory 2048 MB 4096 MB
Core Speed 900 MHz 1126 MHz
Memory Speed 3564 MHz 7000 MHz
Power (Max TDP) 65 watts 165 watts
Bandwidth 57024 MB/sec 224000 MB/sec
Texel Rate 28800 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 64
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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