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GeForce GTX 980 vs GeForce GTX Titan

Intro

The GeForce GTX 980 features core clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.

Compare all of that to the GeForce GTX Titan, which comes with a clock frequency of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It is comprised of 2688 SPUs, 224 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX Titan 10162 points
Difference: 3390 (33%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 63 FPS
GeForce GTX Titan 52 FPS
Difference: 11 (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX Titan 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan is 29% quicker than the GeForce GTX 980 overall, because of its higher data rate. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 64384 (29%)

Texel Rate

The GeForce GTX Titan should be a lot (about 30%) faster with regards to AF than the GeForce GTX 980. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 43360 (30%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980 is the winner, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 31888 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 GeForce GTX Titan
Manufacturer nVidia nVidia
Year September 2014 February 2013
Code Name GM204-400 GK110
Memory 4096 MB 6144 MB
Core Speed 1126 MHz 837 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 288384 MB/sec
Texel Rate 144128 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 2048 2688
Texture Mapping Units 128 224
Render Output Units 64 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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