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GeForce GTX 980 vs GeForce GTX Titan

Intro

The GeForce GTX 980 features a clock frequency of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 64 ROPs.

Compare those specs to the GeForce GTX Titan, which comes with GPU clock speed of 837 MHz, and 6144 MB of GDDR5 memory set to run at 1502 MHz through a 384-bit bus. It also features 2688 SPUs, 224 TAUs, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX Titan 10162 points
Difference: 3390 (33%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 63 FPS
GeForce GTX Titan 52 FPS
Difference: 11 (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX Titan 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan should theoretically be much better than the GeForce GTX 980 overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 64384 (29%)

Texel Rate

The GeForce GTX Titan is quite a bit (more or less 30%) more effective at texture filtering than the GeForce GTX 980. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 43360 (30%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 980 is a better choice, by far. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 31888 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 GeForce GTX Titan
Manufacturer nVidia nVidia
Year September 2014 February 2013
Code Name GM204-400 GK110
Memory 4096 MB 6144 MB
Core Speed 1126 MHz 837 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 288384 MB/sec
Texel Rate 144128 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 2048 2688
Texture Mapping Units 128 224
Render Output Units 64 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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