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GeForce GTX 980 vs Geforce GTX 780

Intro

The GeForce GTX 980 makes use of a 28 nm design. nVidia has set the core frequency at 1126 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this particular model. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.

Compare those specs to the Geforce GTX 780, which features core speeds of 863 MHz on the GPU, and 1502 MHz on the 3072 MB of GDDR5 RAM. It features 2304 SPUs along with 192 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Geforce GTX 780 10082 points
Difference: 3470 (34%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 63 FPS
Geforce GTX 780 48 FPS
Difference: 15 (31%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Geforce GTX 780 20 Mh/s
Difference: 0 (0%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Geforce GTX 780 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

Performance-wise, the Geforce GTX 780 should theoretically be quite a bit superior to the GeForce GTX 980 in general. (explain)

Geforce GTX 780 288384 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 64384 (29%)

Texel Rate

The Geforce GTX 780 should be a small bit (approximately 15%) more effective at anisotropic filtering than the GeForce GTX 980. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 21568 (15%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 980 is a better choice, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
Geforce GTX 780 41424 Mpixels/sec
Difference: 30640 (74%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Geforce GTX 780
Manufacturer nVidia nVidia
Year September 2014 May 2013
Code Name GM204-400 GK110
Memory 4096 MB 3072 MB
Core Speed 1126 MHz 863 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 288384 MB/sec
Texel Rate 144128 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 2048 2304
Texture Mapping Units 128 192
Render Output Units 64 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 980 vs Geforce GTX 780”
jchap1590 says:

This comparison is slightly misleading. Maxwell is more efficient than Kepler and so a narrower bus width (256 -bit for Maxwell, 384-bit for Kepler) does not mean Maxwell is objectively slower than its respective Kepler counterpart. A direct (paper spec) comparison will always be significantly misleading in this regard, when comparing Maxwell to previous generations.

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