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GeForce GTX 980 vs Radeon HD 7790

Intro

The GeForce GTX 980 comes with a core clock speed of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It features 2048 SPUs, 128 Texture Address Units, and 64 ROPs.

Compare those specs to the Radeon HD 7790, which features a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon HD 7790 4330 points
Difference: 9222 (213%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7790 85 Watts
GeForce GTX 980 165 Watts
Difference: 80 Watts (94%)

Memory Bandwidth

The GeForce GTX 980 should in theory perform a lot faster than the Radeon HD 7790 in general. (explain)

GeForce GTX 980 224000 MB/sec
Radeon HD 7790 96000 MB/sec
Difference: 128000 (133%)

Texel Rate

The GeForce GTX 980 should be quite a bit (more or less 157%) better at texture filtering than the Radeon HD 7790. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 7790 56000 Mtexels/sec
Difference: 88128 (157%)

Pixel Rate

The GeForce GTX 980 is a lot (approximately 350%) faster with regards to AA than the Radeon HD 7790, and should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 7790 16000 Mpixels/sec
Difference: 56064 (350%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon HD 7790

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon HD 7790
Manufacturer nVidia AMD
Year September 2014 March 2013
Code Name GM204-400 Bonaire XT
Memory 4096 MB 1024 MB
Core Speed 1126 MHz 1000 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 165 watts 85 watts
Bandwidth 224000 MB/sec 96000 MB/sec
Texel Rate 144128 Mtexels/sec 56000 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 2048 896
Texture Mapping Units 128 56
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 7790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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