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GeForce GTX 970 vs Radeon HD 7870

Intro

The GeForce GTX 970 features a core clock frequency of 1050 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1664 SPUs, 104 TAUs, and 64 ROPs.

Compare all of that to the Radeon HD 7870, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory is set to run at a speed of 1200 MHz on this specific model. It features 1280 SPUs along with 80 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
Radeon HD 7870 6230 points
Difference: 4637 (74%)

Zcash Mining Hash Rate

GeForce GTX 970 262 Sol/s
Radeon HD 7870 172 Sol/s
Difference: 90 (52%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
Radeon HD 7870 16 Mh/s
Difference: 3 (19%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon HD 7870 175 Watts
Difference: 30 Watts (21%)

Memory Bandwidth

In theory, the GeForce GTX 970 is 46% quicker than the Radeon HD 7870 overall, due to its higher bandwidth. (explain)

GeForce GTX 970 224000 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 70400 (46%)

Texel Rate

The GeForce GTX 970 will be a lot (more or less 37%) more effective at anisotropic filtering than the Radeon HD 7870. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 29200 (37%)

Pixel Rate

The GeForce GTX 970 will be a lot (more or less 110%) faster with regards to FSAA than the Radeon HD 7870, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon HD 7870 32000 Mpixels/sec
Difference: 35200 (110%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon HD 7870
Manufacturer nVidia AMD
Year September 2014 March 2012
Code Name GM204-200 Pitcairn XT
Memory 4096 MB 2048 MB
Core Speed 1050 MHz 1000 MHz
Memory Speed 7000 MHz 4800 MHz
Power (Max TDP) 145 watts 175 watts
Bandwidth 224000 MB/sec 153600 MB/sec
Texel Rate 109200 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1664 1280
Texture Mapping Units 104 80
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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