Compare any two graphics cards:
GeForce GTX 970 vs Geforce GTX 680
IntroThe GeForce GTX 970 has a clock frequency of 1050 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1664 SPUs, 104 Texture Address Units, and 64 ROPs.Compare all of that to the Geforce GTX 680, which makes use of a 28 nm design. nVidia has set the core speed at 1006 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this card. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 970 should in theory be a little bit superior to the Geforce GTX 680 overall. (explain)
Texel RateThe Geforce GTX 680 should be a little bit (approximately 18%) more effective at AF than the GeForce GTX 970. (explain)
Pixel RateThe GeForce GTX 970 should be much (more or less 109%) better at anti-aliasing than the Geforce GTX 680, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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