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GeForce GTX 590 vs Radeon R9 295X2

Intro

The GeForce GTX 590 has a core clock speed of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also uses a 384-bit memory bus, and uses a 40 nm design. It is made up of 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare all that to the Radeon R9 295X2, which features a core clock frequency of 1018 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit bus, and uses a 28 nm design. It is made up of 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX 590 6680 points
Difference: 14525 (217%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 590 365 Watts
Radeon R9 295X2 500 Watts
Difference: 135 Watts (37%)

Memory Bandwidth

The Radeon R9 295X2 should in theory be much faster than the GeForce GTX 590 in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 311680 (95%)

Texel Rate

The Radeon R9 295X2 should be a lot (more or less 361%) faster with regards to anisotropic filtering than the GeForce GTX 590. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 280640 (361%)

Pixel Rate

The Radeon R9 295X2 is a lot (about 124%) better at anti-aliasing than the GeForce GTX 590, and should be able to handle higher resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 72032 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 295X2
Manufacturer nVidia AMD
Year March 2011 April 2014
Code Name GF110 Vesuvius
Memory 1536 MB (x2) 4096 MB (x2)
Core Speed 607 MHz (x2) 1018 MHz (x2)
Memory Speed 3420 MHz (x2) 5000 MHz (x2)
Power (Max TDP) 365 watts 500 watts
Bandwidth 328320 MB/sec 640000 MB/sec
Texel Rate 77696 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 512 (x2) 2816 (x2)
Texture Mapping Units 64 (x2) 176 (x2)
Render Output Units 48 (x2) 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 512-bit (x2)
Fab Process 40 nm 28 nm
Transistors 3000 million 6200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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