Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon R9 280
IntroThe GeForce GTX 260 216SP 55 nm features a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit memory bus, and makes use of a 55 nm design. It features 216 SPUs, 72 TAUs, and 28 ROPs.Compare that to the Radeon R9 280, which uses a 28 nm design. AMD has clocked the core speed at 933 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this particular card. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 280 should theoretically be much faster than the GeForce GTX 260 216SP 55 nm overall. (explain)
Texel RateThe Radeon R9 280 will be a lot (about 152%) more effective at AF than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon R9 280 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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