Compare any two graphics cards:
VS

GeForce GTX 460 vs Radeon R9 280

Intro

The GeForce GTX 460 features core clock speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 memory. It features 336 SPUs along with 56 Texture Address Units and 24 ROPs.

Compare those specs to the Radeon R9 280, which comes with a core clock frequency of 933 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It features 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 460 2557 points
Difference: 5404 (211%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 460 150 Watts
Radeon R9 280 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The Radeon R9 280 should theoretically perform much faster than the GeForce GTX 460 overall. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 153600 (178%)

Texel Rate

The Radeon R9 280 is much (approximately 176%) better at texture filtering than the GeForce GTX 460. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 66696 (176%)

Pixel Rate

If using a high resolution is important to you, then the Radeon R9 280 is the winner, by a large margin. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 13656 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 460 Radeon R9 280
Manufacturer nVidia AMD
Year July 2010 March 2014
Code Name GF104 Tahiti Pro
Memory 768 MB 3072 MB
Core Speed 675 MHz 933 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 86400 MB/sec 240000 MB/sec
Texel Rate 37800 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 336 1792
Texture Mapping Units 56 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 460

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield