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GeForce GTX 550 Ti vs Radeon R9 280

Intro

The GeForce GTX 550 Ti features a GPU core speed of 900 MHz, and the 1024 MB of GDDR5 memory is set to run at 1026 MHz through a 192-bit bus. It also is comprised of 192 Stream Processors, 32 Texture Address Units, and 24 ROPs.

Compare all that to the Radeon R9 280, which features a clock frequency of 933 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 550 Ti 1897 points
Difference: 6064 (320%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon R9 280 250 Watts
Difference: 134 Watts (116%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 280 is 144% quicker than the GeForce GTX 550 Ti in general, because of its higher bandwidth. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 141504 (144%)

Texel Rate

The Radeon R9 280 should be quite a bit (more or less 263%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 75696 (263%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 280 is a better choice, and very much so. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 8256 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R9 280
Manufacturer nVidia AMD
Year March 2011 March 2014
Code Name GF116 Tahiti Pro
Memory 1024 MB 3072 MB
Core Speed 900 MHz 933 MHz
Memory Speed 4104 MHz 5000 MHz
Power (Max TDP) 116 watts 250 watts
Bandwidth 98496 MB/sec 240000 MB/sec
Texel Rate 28800 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 192 1792
Texture Mapping Units 32 112
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 4313 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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