Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce GTX Titan Black
IntroThe GeForce 8600 GT 1GB GDDR3 uses a 80 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 memory works at a frequency of 700 MHz on this particular model. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare those specifications to the GeForce GTX Titan Black, which comes with GPU core speed of 889 MHz, and 6144 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also is comprised of 2880 SPUs, 240 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan Black should be a lot faster than the GeForce 8600 GT 1GB GDDR3 in general. (explain)
Texel RateThe GeForce GTX Titan Black will be a lot (about 2369%) more effective at texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce GTX Titan Black is quite a bit (approximately 888%) more effective at full screen anti-aliasing than the GeForce 8600 GT 1GB GDDR3, and also capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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