Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce GTX Titan Black
IntroThe GeForce 9600 GSO 768MB features clock speeds of 550 MHz on the GPU, and 800 MHz on the 768 MB of GDDR3 RAM. It features 96 SPUs as well as 48 TAUs and 12 ROPs.Compare all of that to the GeForce GTX Titan Black, which comes with a GPU core clock speed of 889 MHz, and 6144 MB of GDDR5 RAM set to run at 1750 MHz through a 384-bit bus. It also is made up of 2880 Stream Processors, 240 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan Black will be 775% quicker than the GeForce 9600 GSO 768MB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX Titan Black will be quite a bit (about 708%) better at anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX Titan Black is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!