Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs GeForce GTX Titan Black
IntroThe GeForce 8600 GT 512MB GDDR3 features core speeds of 540 MHz on the GPU, and 700 MHz on the 512 MB of GDDR3 memory. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all that to the GeForce GTX Titan Black, which has GPU clock speed of 889 MHz, and 6144 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also is comprised of 2880 Stream Processors, 240 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX Titan Black should in theory be a lot better than the GeForce 8600 GT 512MB GDDR3 in general. (explain)
Texel RateThe GeForce GTX Titan Black should be a lot (about 2369%) faster with regards to AF than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX Titan Black is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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