Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon HD 3690/3830
IntroThe GeForce GTX Titan Black comes with a clock speed of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.Compare that to the Radeon HD 3690/3830, which uses a 55 nm design. AMD has set the core speed at 668 MHz. The GDDR3 RAM runs at a frequency of 828 MHz on this particular model. It features 320(64x5) SPUs along with 16 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan Black should be much faster than the Radeon HD 3690/3830 in general. (explain)
Texel RateThe GeForce GTX Titan Black is much (about 1896%) faster with regards to anisotropic filtering than the Radeon HD 3690/3830. (explain)
Pixel RateThe GeForce GTX Titan Black will be quite a bit (about 299%) faster with regards to anti-aliasing than the Radeon HD 3690/3830, and able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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