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GeForce GTX Titan Black vs Radeon HD 4870 X2

Intro

The GeForce GTX Titan Black features a GPU core speed of 889 MHz, and the 6144 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also is made up of 2880 Stream Processors, 240 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon HD 4870 X2, which makes use of a 55 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 memory runs at a speed of 900 MHz on this particular model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan Black 250 Watts
Radeon HD 4870 X2 350 Watts
Difference: 100 Watts (40%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black will be 46% quicker than the Radeon HD 4870 X2 in general, because of its greater bandwidth. (explain)

GeForce GTX Titan Black 336000 MB/sec
Radeon HD 4870 X2 230400 MB/sec
Difference: 105600 (46%)

Texel Rate

The GeForce GTX Titan Black will be much (about 256%) better at anisotropic filtering than the Radeon HD 4870 X2. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 153360 (256%)

Pixel Rate

The GeForce GTX Titan Black is a lot (more or less 78%) better at full screen anti-aliasing than the Radeon HD 4870 X2, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 18672 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Radeon HD 4870 X2
Manufacturer nVidia AMD
Year February 2014 Aug 12, 2008
Code Name GK110-430 R700
Memory 6144 MB 1024 MB (x2)
Core Speed 889 MHz 750 MHz (x2)
Memory Speed 7000 MHz 3600 MHz (x2)
Power (Max TDP) 250 watts 350 watts
Bandwidth 336000 MB/sec 230400 MB/sec
Texel Rate 213360 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 2880 800(160x5) (x2)
Texture Mapping Units 240 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 7080 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.4 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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