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GeForce GTX 560 Ti vs GeForce GTX Titan Black

Intro

The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 memory works at a frequency of 1002 MHz on this specific model. It features 384 SPUs as well as 64 TAUs and 32 ROPs.

Compare those specs to the GeForce GTX Titan Black, which features a core clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 384-bit bus, and uses a 28 nm design. It is made up of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 560 Ti 3466 points
Difference: 8200 (237%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX Titan Black 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

The GeForce GTX Titan Black should theoretically be much faster than the GeForce GTX 560 Ti overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 207744 (162%)

Texel Rate

The GeForce GTX Titan Black is a lot (about 306%) more effective at AF than the GeForce GTX 560 Ti. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 160752 (306%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX Titan Black is superior to the GeForce GTX 560 Ti, and very much so. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 16368 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year January 2011 February 2014
Code Name GF114 GK110-430
Memory 1024 MB 6144 MB
Core Speed 822 MHz 889 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 250 watts
Bandwidth 128256 MB/sec 336000 MB/sec
Texel Rate 52608 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 384 2880
Texture Mapping Units 64 240
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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