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GeForce GTX 560 Ti vs GeForce GTX Titan Black

Intro

The GeForce GTX 560 Ti features core clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs along with 64 TAUs and 32 Rasterization Operator Units.

Compare all of that to the GeForce GTX Titan Black, which features a clock speed of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is comprised of 2880 SPUs, 240 TAUs, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 560 Ti 3466 points
Difference: 8200 (237%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce GTX Titan Black 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

The GeForce GTX Titan Black, in theory, should be quite a bit faster than the GeForce GTX 560 Ti overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 207744 (162%)

Texel Rate

The GeForce GTX Titan Black is much (about 306%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 160752 (306%)

Pixel Rate

The GeForce GTX Titan Black will be a lot (approximately 62%) faster with regards to FSAA than the GeForce GTX 560 Ti, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 16368 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year January 2011 February 2014
Code Name GF114 GK110-430
Memory 1024 MB 6144 MB
Core Speed 822 MHz 889 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 250 watts
Bandwidth 128256 MB/sec 336000 MB/sec
Texel Rate 52608 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 384 2880
Texture Mapping Units 64 240
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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