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GeForce GTX 560 Ti 448 vs GeForce GTX Titan Black

Intro

The GeForce GTX 560 Ti 448 has a clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 ROPs.

Compare that to the GeForce GTX Titan Black, which features clock speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2880 SPUs as well as 240 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 560 Ti 448 4200 points
Difference: 7466 (178%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX Titan Black 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black will be 133% quicker than the GeForce GTX 560 Ti 448 in general, because of its higher data rate. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 192000 (133%)

Texel Rate

The GeForce GTX Titan Black will be quite a bit (more or less 420%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 172368 (420%)

Pixel Rate

The GeForce GTX Titan Black is a lot (about 46%) faster with regards to anti-aliasing than the GeForce GTX 560 Ti 448, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 13392 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year December 2011 February 2014
Code Name GF110 GK110-430
Memory 1280 MB 6144 MB
Core Speed 732 MHz 889 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 336000 MB/sec
Texel Rate 40992 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 448 2880
Texture Mapping Units 56 240
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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