Compare any two graphics cards:
GeForce GTX 660 Ti vs GeForce GTX Titan Black
IntroThe GeForce GTX 660 Ti uses a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 memory runs at a speed of 1500 MHz on this card. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.Compare those specifications to the GeForce GTX Titan Black, which has a core clock frequency of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is comprised of 2880 SPUs, 240 TAUs, and 48 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan Black should be quite a bit faster than the GeForce GTX 660 Ti in general. (explain)
Texel RateThe GeForce GTX Titan Black is quite a bit (about 108%) better at AF than the GeForce GTX 660 Ti. (explain)
Pixel RateThe GeForce GTX Titan Black will be a lot (more or less 94%) faster with regards to full screen anti-aliasing than the GeForce GTX 660 Ti, and also capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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