Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 750 Ti
IntroThe GeForce 9500 GT 1GB GDDR3 uses a 55 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 RAM runs at a speed of 800 MHz on this model. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the GeForce GTX 750 Ti, which comes with a core clock frequency of 1020 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 750 Ti should be 238% quicker than the GeForce 9500 GT 1GB GDDR3 in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 750 Ti will be much (about 364%) more effective at anisotropic filtering than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 750 Ti is superior to the GeForce 9500 GT 1GB GDDR3, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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