Compare any two graphics cards:
GeForce GTX 750 Ti vs Radeon HD 3650 256MB
IntroThe GeForce GTX 750 Ti makes use of a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 memory is set to run at a speed of 1350 MHz on this specific card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.Compare those specs to the Radeon HD 3650 256MB, which comes with GPU clock speed of 725 MHz, and 256 MB of DDR2 RAM running at 800 MHz through a 128-bit bus. It also is made up of 120(24x5) SPUs, 8 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 750 Ti should theoretically be much superior to the Radeon HD 3650 256MB overall. (explain)
Texel RateThe GeForce GTX 750 Ti will be quite a bit (about 603%) more effective at AF than the Radeon HD 3650 256MB. (explain)
Pixel RateThe GeForce GTX 750 Ti should be quite a bit (about 463%) faster with regards to FSAA than the Radeon HD 3650 256MB, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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