Compare any two graphics cards:
GeForce GTX 750 vs Radeon HD 3850 256MB
IntroThe GeForce GTX 750 comes with a GPU core clock speed of 1020 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1250 MHz through a 128-bit bus. It also is made up of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 3850 256MB, which makes use of a 55 nm design. AMD has clocked the core speed at 668 MHz. The GDDR3 memory runs at a speed of 828 MHz on this specific card. It features 320(64x5) SPUs along with 16 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 750 should in theory perform a lot faster than the Radeon HD 3850 256MB in general. (explain)
Texel RateThe GeForce GTX 750 is a lot (approximately 205%) faster with regards to texture filtering than the Radeon HD 3850 256MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 750 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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