Compare any two graphics cards:
Radeon HD 6750 1GB vs Radeon R7 250X 2GB
IntroThe Radeon HD 6750 1GB makes use of a 40 nm design. AMD has set the core frequency at 725 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this model. It features 720 SPUs as well as 36 TAUs and 16 ROPs.Compare all of that to the Radeon R7 250X 2GB, which comes with a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 250X 2GB should in theory be a small bit faster than the Radeon HD 6750 1GB overall. (explain)
Texel RateThe Radeon R7 250X 2GB should be much (approximately 53%) more effective at AF than the Radeon HD 6750 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R7 250X 2GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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