Compare any two graphics cards:
GeForce GT 430 vs Radeon R7 250X 2GB
IntroThe GeForce GT 430 has a core clock frequency of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 16 TAUs, and 4 Raster Operation Units.Compare those specifications to the Radeon R7 250X 2GB, which has GPU core speed of 1000 MHz, and 2048 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 250X 2GB is 150% faster than the GeForce GT 430 overall, due to its higher data rate. (explain)
Texel RateThe Radeon R7 250X 2GB should be quite a bit (about 257%) faster with regards to anisotropic filtering than the GeForce GT 430. (explain)
Pixel RateThe Radeon R7 250X 2GB is quite a bit (about 471%) faster with regards to full screen anti-aliasing than the GeForce GT 430, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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