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GeForce GTX 295 vs Radeon R7 250X

Intro

The GeForce GTX 295 has a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also features 240 SPUs, 80 TAUs, and 28 ROPs.

Compare all that to the Radeon R7 250X, which has a clock speed of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 295 289 Watts
Difference: 194 Watts (204%)

Memory Bandwidth

Theoretically, the GeForce GTX 295 should be quite a bit faster than the Radeon R7 250X in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 151776 (211%)

Texel Rate

The GeForce GTX 295 is much (about 130%) faster with regards to AF than the Radeon R7 250X. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 52160 (130%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 295 is a better choice, by a large margin. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 16256 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R7 250X
Manufacturer nVidia AMD
Year January 8, 2009 February 2014
Code Name G200b Cape Verde XT
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 1000 MHz
Memory Speed 1998 MHz (x2) 4500 MHz
Power (Max TDP) 289 watts 95 watts
Bandwidth 223776 MB/sec 72000 MB/sec
Texel Rate 92160 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 240 (x2) 640
Texture Mapping Units 80 (x2) 40
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 1500 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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