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GeForce GTX 560 Ti vs Radeon R7 250X

Intro

The GeForce GTX 560 Ti has a clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon R7 250X, which features a clock frequency of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
Radeon R7 250X 2860 points
Difference: 606 (21%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 75 Watts (79%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti should theoretically be a lot better than the Radeon R7 250X in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 56256 (78%)

Texel Rate

The GeForce GTX 560 Ti should be much (about 32%) better at texture filtering than the Radeon R7 250X. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 12608 (32%)

Pixel Rate

The GeForce GTX 560 Ti should be quite a bit (more or less 64%) faster with regards to AA than the Radeon R7 250X, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 10304 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R7 250X
Manufacturer nVidia AMD
Year January 2011 February 2014
Code Name GF114 Cape Verde XT
Memory 1024 MB 1024 MB
Core Speed 822 MHz 1000 MHz
Memory Speed 4008 MHz 4500 MHz
Power (Max TDP) 170 watts 95 watts
Bandwidth 128256 MB/sec 72000 MB/sec
Texel Rate 52608 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 64 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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