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GeForce GTX 550 Ti vs Radeon R7 250X

Intro

The GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has set the core frequency at 900 MHz. The GDDR5 memory is set to run at a speed of 1026 MHz on this particular card. It features 192 SPUs along with 32 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the Radeon R7 250X, which features a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 250X 2860 points
GeForce GTX 550 Ti 1897 points
Difference: 963 (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 21 Watts (22%)

Memory Bandwidth

The GeForce GTX 550 Ti should in theory perform much faster than the Radeon R7 250X in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 26496 (37%)

Texel Rate

The Radeon R7 250X is quite a bit (approximately 39%) more effective at texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon R7 250X 40000 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 11200 (39%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 550 Ti is the winner, by a large margin. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 5600 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R7 250X
Manufacturer nVidia AMD
Year March 2011 February 2014
Code Name GF116 Cape Verde XT
Memory 1024 MB 1024 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 4104 MHz 4500 MHz
Power (Max TDP) 116 watts 95 watts
Bandwidth 98496 MB/sec 72000 MB/sec
Texel Rate 28800 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 192 640
Texture Mapping Units 32 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 1500 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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