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GeForce GTX 560 vs Radeon R7 250X

Intro

The GeForce GTX 560 uses a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 memory is set to run at a speed of 1001 MHz on this card. It features 336 SPUs as well as 56 TAUs and 32 ROPs.

Compare that to the Radeon R7 250X, which makes use of a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1125 MHz on this model. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 3030 points
Radeon R7 250X 2860 points
Difference: 170 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 560 150 Watts
Difference: 55 Watts (58%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 should be 78% faster than the Radeon R7 250X overall, due to its higher bandwidth. (explain)

GeForce GTX 560 128128 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 56128 (78%)

Texel Rate

The GeForce GTX 560 will be a small bit (approximately 13%) more effective at AF than the Radeon R7 250X. (explain)

GeForce GTX 560 45360 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 5360 (13%)

Pixel Rate

The GeForce GTX 560 should be a lot (about 62%) faster with regards to full screen anti-aliasing than the Radeon R7 250X, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 560 25920 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 9920 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon R7 250X
Manufacturer nVidia AMD
Year May 2011 February 2014
Code Name GF114 Cape Verde XT
Memory 1024 MB 1024 MB
Core Speed 810 MHz 1000 MHz
Memory Speed 4004 MHz 4500 MHz
Power (Max TDP) 150 watts 95 watts
Bandwidth 128128 MB/sec 72000 MB/sec
Texel Rate 45360 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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