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GeForce GTX 560 Ti 448 vs Radeon R7 250X

Intro

The GeForce GTX 560 Ti 448 comes with clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare those specifications to the Radeon R7 250X, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon R7 250X 2860 points
Difference: 1340 (47%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 115 Watts (121%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti 448 will be 100% quicker than the Radeon R7 250X overall, because of its greater bandwidth. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 72000 (100%)

Texel Rate

The GeForce GTX 560 Ti 448 should be a bit (about 2%) faster with regards to AF than the Radeon R7 250X. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 992 (2%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be a lot (about 83%) more effective at AA than the Radeon R7 250X, and able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 13280 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R7 250X
Manufacturer nVidia AMD
Year December 2011 February 2014
Code Name GF110 Cape Verde XT
Memory 1280 MB 1024 MB
Core Speed 732 MHz 1000 MHz
Memory Speed 3600 MHz 4500 MHz
Power (Max TDP) 210 watts 95 watts
Bandwidth 144000 MB/sec 72000 MB/sec
Texel Rate 40992 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 448 640
Texture Mapping Units 56 40
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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